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EST.
JUNE 2005 Commish. Mac Graziani Simming Speed: 3 sims per week, 7 days per sim. |
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National Coalition of Hockey Sim Schedule: Playoff sims are daily, two days simmed per sim (1 game per team). Time Required Per Day: Sim Presentation: Sim results are posted on the board for easy reference. Forms of Communication: Language/Origin of GMs: The majority of GMs are North American, many from the Montreal area, however we also have: Some Aussies Sims are done in English. Players.EHM Stuff: Trading Limitations: Number of Commissioners: Current EHM Season: Rules Headlines: 1. Backup goalies must start at least 12 games per season. 2. No players on the draft list will be able to be signed even if they are overagers. 3. NZT can only be used on two lines not with your best players (2nd to 4th). 4. Hit and grind is limited to one line (3rd or 4th) and cannot have your best players on it. No longer then 70 secs. 5. R & G can only be used on two lines combined for 110 secs. 6. NT will be allowed in the league. However, if a GM quits after giving a NTC to a player which the new GM wants to trade, the No-Trade-Claude can be waived for 5 millions per year remaining on the contract. 7. The league reserves the right to dismiss a GM at anytime. 8. League Salary cap at 75 millions. 9. No defensemen will be allowed to play in forwards positions. 10. No tanking will be tolerated. Three rules will try to counter any effort to tank: #1) 1 60 OA and under skater on the pros per team. #2) 3 65 OA and under skaters on the pros per team. #3) No goalie on a pro team can be 65 OA and under. (starter & backup) Teams who won't make the necessary changes will have those extra guys sent to the farm/jrs and be auto-assigned 65 OA + UFAs. League Settings Scoring: 170 CON drops: *Applies only during the Regular Season, at other times the drop will be fixed.* - You have 2 sims to report the drop. If the drop is not reported in
2 sims, the drop will be permanent. Underagers on the Farm - You will be allowed to send 2 underagers per year to the farm, up to a maximum of 5 on the farm team. Retirement - A player will play out his contract and cannot retire until he has finished his last year. RFA Contracts: - Players can only be offered a contract of maximum 4 years. - Rookie contracts will be a maximum of 3 years even if the player accepts 6. -Drafts: The next 3 will drafts will always be known ahead, for example: 2010 draft: 20 pot 9s, 30 pot 8s, 70 pot 7s -1 created player per GM, if a gm quits and is replaced, the replacement gm will be given a choice to rename his created guy, or create a 17-18 yr old of himself and watch him grow. * These players cannot be traded * Pot 9 con 90 Yearly Increases: Cannot be used on newly drafted players, as this happens during preseason. You will have to pick 1 from each section, here are the choices: SECTION 1: A ) 30 Ceiling Points – on 1 player max 125 - Goalies can go to max pot 79, so pot 69 -> 79 D ) BOOM OR BUST: cannot be used on goalies - You take a pot 6/7 and you gamble to boost him to 8 automatically. - We roll the dice one time to see the if value will drop or rise: *** For Pot 7s: Dice roll values: 1-5 = BOOM, 6-10 = BUST! A BOOM would boost a 7 to 8 and then increase his ceilings randomly. *** For Pot 6s: Dice roll values: 1-3 = BOOM, 4-10 = BUST! A BOOM would boost a 6 to 8 and then increase his ceilings randomly. - If a BOOM is rolled, then we roll the dice 6 times between 0-30 to see how much the value will increase of each major attribute (SH/PL/ST/CH/PO/HI) . This way it really matters how good the guy who gets the boost is. SECTION 2: A ) alternate position (No D to FW or FW to D unless under 20 - No
G to FW or D never) D ) EMERGING LEADER - OVER 21 E ) CLICK CHANGE F ) Anger Management Class - +10 PE to 1 player All-Star Game: Awards Ceremonies: EHM Knowledge Required: NHL-EHM Switch: Check us out!! |
