How to uninjure a player
Ok, the first thing I will address is that "uninjure" is not actually a word, it is for today, he he.My advice on this is that if you want to know how to do these things I am sharing, don't correct my grammar!
Let's get down to it.
1. First thing you NEED to know is the ID # of the injured player. You can get it by using the player editor if you wisg, or use this page to find it.
2. To identify what type of injury he has, look at the 6th # of line 7(more on this in players.ehm 101 if you are lost). That is the type of injury he has, it is between 1 and 10. This does NOT uninjure your guy, but it is a start, make the value 0.
3. Now that we know the players ID #, time to open the statistics.ehm file. This was addressed in the "how to change a players junior team" area of the players.ehm 101 area. Hit the buttons Ctrl-F and type in your players ID #. Search for it. There may some other matching #'s, but the ID # will always be the last # in a row of 5 #'s, it will look like this:
0 0 0 0 0 0
4. This is player #563, Martin Straka. Mr.Straka has an ailment, can we find it? Yes. in the same line as his ID # is the #'s 169 and 1. 169 is the length of his injury +100 days. Why is there an extra 100 days? Because in the time after he has healed, he needs some extra time to get over it, within that 100 days, he can have this same injury occur again. This promotes realism in the game. The 1 is an on/off switch. 1 means injured. (there may be more values, but for today, we are worried about injuries). Change the #'s (169 and 1 in this case) to 0. save the file, and welcome back your player. Easy huh?